A little background, I’m currently attending a two-day training on Quest Atlantis, a multi-user virtual environment game. While listening to the rationale for QA, questions that have been stirring about in my head finally leapt out of my head and into Evernote for me to capture. While the training wasn’t the best place to pose these questions, for obvious reasons, I thought I’d pose them here for some of your thoughts.
- If there are viable alternatives in the real world, should educators use simulations and games?
- Are games being used as an easier alternative to real world learning experiences like project-based or service learning opportunities?
- How do we create situated learning experiences, in the real world, similar to those found in video games?